

The eyes of the chambered nautilus, like those of all Nautilus species, are more primitive than those of most other cephalopods the eye has no lens and thus is comparable to a pinhole camera. The range of the chambered nautilus encompasses much of the south Pacific It has been found near reefs and on the seafloor off of the coasts of Australia, Japan, and Micronesia. This is to help avoid predators, because when seen from above, it blends in with the darkness of the sea, and when seen from below, it blends in with the light coming from above. The shell exhibits countershading, being light on the bottom and dark on top. The shell, when cut away, reveals a lining of lustrous nacre and displays a nearly perfect equiangular spiral, although it is not a golden spiral. But it does not necessarily hold true to all games that don't have that same kind of loop.The chambered nautilus ( Nautilus pompilius), also called the pearly nautilus, is the best-known species of nautilus. The death spiral is true of games where you rush new content, beat it, and then log off til new content releases again. The "death spiral" of a small or dwindling population is not necessarily as doom & gloom as it might seem at first glance. As long as you can do the content of the game, share your progress with a community, and do all the stuff the game is supposed to do, and your players keep logging back in, then the population is fine. You can have a very small game that lives for a very long time. An MMO doesn't have to have 1 million active players to justify its existence. I think that time and those ideas has shaped our perceptions of what qualifies a game to be called successful or dying. Lastly, a point I want to make - the MMO community spent the years between 20 or so obsessed with the idea of the 'WoW-killer" the big game that would be most popular. But seeing the small amount of online discussion in big titles like BDO/ESO/GW2, while also knowing that these games are healthily living, reminds me that a community doesn't need to be totally massive for an MMO to still be doing fine. Really, I think MMOs in general are pretty unpopular compared to the truly popular titles today. Sure they are a fraction of what FFXIV & WoW get, but using reddit discussion volume as an indicator, if you think BDO is unpopular then just bear in mind it's not really any different than ESO and GW2, too. Their subreddits get in my opinion similar traffic. ESO, Guild Wars 2, and BDO all have pretty similar new post frequency. The ultimate peak at 60k players wasn't even Steam launch, that was 2019 events - and then of course the covid pandemic population swell in 2020-2021, but the current population, again, is not like it's significantly lower than usual.Īnother indicator I like to consider, that isn't a very great indicator but still kind of neat to see, is reddit activity. 16k 24 hour peak, is not too different than most random days throughout the past 5 years anyway. Looking at the steam population overtime, as just one indicator - it's been higher, it's been lower. But I don't think the population is truly in any steep decline.
